![]() ![]() ![]() Players can offset this harsh trade ratio by having an outpost or starbase next to a trading post (on the frame pieces)…those ratios are 3:1 and 2:1. Trading with the bank defaults in a 4:1 relationship…that is…if they want one oxygen, they must give the bank four of another resource. The player is free to trade openly with any other player or with the bank. The Klingon ship is preventing red from receiving a water resource card when a “six” is rolled.Ģ) Trade: Trading is optional. The Klingon battle cruiser piece acts as the thief like in the original game, moving around the board and stopping players from collecting resources, among other things. Game Pieces – Each player will have a set of starships, outposts, and starbase expansions of their color which they will use during the game to build their network. They are the equivalent of the Longest Road and Largest Army cards in the original game. The Largest Starfleet card is awarded to players throughout the game as they continuously outdo one another in playing Starfleet Intervene cards. Special Cards – The Longest Supply Route card is awarded to players throughout the game as they continuously outdo one another in forming the longest chain of starships. They function like the building costs cards found in the original game. They act as player guides and remind players on how much certain items cost. This is the one feature that I could not relate the original game to.īuilding Costs Cards – Each player receives one of these. When a player uses the “B” side, they must swap that card with one from the pool. When they use it, they can either flip it to side “B” or swap it out with a new support card. When players acquire a new support card, they start on side “A”. Support cards have an “A” side and a “B” side, though the abilities listed on both sides are the same. Players will be able to use these abilities throughout the game and swap cards out from the pool from turn to turn. Support Cards – Each support card lists a character from the Star Trek universe and a special ability. Those who have played the original game will find that these cards replace the development cards used there, their effects for the most part being roughly the same. They are made up of Starfleet Intervenes cards, Progress cards, and Victory Point cards. Those who have played the original game will recognize that these cards replace their lumber, coal, ore, grain, and wool counterparts.ĭevelopment Cards – Development cards can be acquired by trading in the appropriate amount of resources. Red planets yield tritanium, yellow planets yield food, white planets yield oxygen, green planets yield dilithium, and blue planets yield water. Resource Cards – Players earn resource cards as planets yield them from turn to turn. Those who have played the original game will know them as frame pieces as well, but they will sport trading posts instead of harbors. They are used primarily for when a player wishes to trade resources with the bank. They function the same way as in the original game.įrame Pieces – The frame pieces are positioned along the outside of the board and list trading posts on them. They assign a tile (or planet) a number…when that number is rolled, that planet yields its resource to any bordering outpost or starbase. Number Tokens – Number tokens are placed on sector tiles after they are laid out on the table. Those who have played the original game will know them as terrain hexes. ![]() The color of the planet indicates what resources can be earned. Sector Tiles – Most sector tiles have a single planet on them, though there is one that sports an asteroid field. Let’s take a quick look at what came in the box and how the game is played before heading into the review. Players will still be collecting resources and using said resources to expand their network…though settlements, cities, and roads now become outposts, starbases, and starships, respectively. Star Trek Catan plays very similarly to The Settlers of Catan, except for maybe a few small differences. There are also variants available on the web to make your two player game more interesting. *Editor’s Note: The Settlers of Catan and Star Trek Catan both mention on their boxes that you need three or four players to play, but I know plenty of people who play with two, right out of the box, without a problem. Star Trek Catan: 3-4 Players*, Ages 10+, Average Play Time = 75 Minutes
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